Easter egg: Run this page with
#snow
at the end
🌨⛄ Do you like snow? Does it snow in your region? Are we in December yet?
We are going to create virtual snow using the chilly Web Animations API.
A snowflake!
First and foremost, let's create a snowflake! Our snowflake will be loaded as an .svg
file provided by the beautiful Ionicons.
Loading the snowflake
You can store it as a local file then load it as SVG, or use it from Ionicon's library, but we will be storing it as a string.
let svg_str = `<!-- snowflake svg text here -->`;
Parsing the string into a DOM element
Then we'll use DOMParser
to parse the string into an actual DOM element.
let snow = new DOMParser().parseFromString(svg_str, "text/xml").children[0];
Note: Because
parseFromString
returns a#document
, we used.children[0]
to get the<svg>
element instead. (<svg>
is equivalent to<html>
.)
Setting the snowflake to float
Our snowflake is fixed (it doesn't scroll like other elements) and initially, it is placed just above the screen.
snow.style.position = "fixed";
snow.style.top = "-24px";
Creating a new snowflake
Because our page will have many snowflakes, we'll clone the snowflake we just created.
let newSnow = () => {
let clonedSnow = snow.cloneNode(true);
// we pass true to clone the node deeply (that is, with all it's children).
};
Note: from now on, our code will be in the
newSnow
function.
Next, we'll generate a random left position for that snowflake
let left = Math.floor(document.body.offsetWidth * Math.random());
// we use Math.floor to ensure left is an integer
clonedSnow.style.left = left + "px";
Then we'll just add it to the DOM
document.body.append(clonedSnow);
Animating the snowflake
Here we'll just use Web Animations API to animate an element. To use the API, we run element.animate(keyframes, options)
. You can read more in the MDN Page.
To make real snow effect, we will also generate a random speed (think the animation's duration)
let time = Math.max(10 * Math.random(), 5) * 1000;
// Math.max choose the largest argument it was given. By using it here, we restrict time to be larger than 5.
We will animate the snow to change it's top
CSS property gradually. At the end, the element will be placed just below the viewport, where you can't see it.
let anim = clonedSnow.animate(
{
top: window.innerHeight + 24 + "px",
},
{ duration: time, fill: "forwards" }
);
One last thing, we'll do Garbage Collection. When the animation ends, delete that snowflake as it is no longer useful.
// garbage collection
anim.onfinish = el => el.target.effect.target.remove()
Now go ahead, in your console, run newSnow()
. You'll see a snowflake falling slowly.
Snowing!!!
So far, we can only create snowflakes on demand by running newSnow()
everytime we need it. What about we create a loop that create as many snowflakes as possible?
The problem with native JS loops
If you use for
loops or while
or whatever, it won't work. Why? It will create many snowflakes at a time. Your browser will be filled with snowflakes and unless you are on a supercomputer, your browser will crash, badly. This creates a need for a custom loop!
Looping asynchronously
Async Iterate
Here's an implementation of an async loop.
let asyncIterate = async (start, iterations, fn) => {
// initialize the iterator
let i = start;
let call = res => fn(res)
// waits for the function to resolves before calling the next iteration
.then(async result => {
if (i >= iterations) return result;
i++
return await call(i)
});
return await call(i);
}
It accepts 3 parameters. start
is what the iterator is initialized as. iterations
is pretty self-explanatory. it is the number of times the function will run. then fn
is the function to execute.
It is important to remember that this is an async loop. That means, it will run the function, then waits that it resolves. then execute the next iteration.
wait
Next is the wait
function. This is a wrapper around setTimeout
. It waits some time (in milliseconds), then execute a function. (It is available on the npm registry as async-wait-then).
wait = time => new Promise(res => setTimeout(res, time))
Here is a simple example using wait
.
wait(1000)
.then(() => console.log('This will be logged after one second!'));
Using wait
and asyncIterate
to snow
By combining wait
and asyncIterate
, we get a powerful function set that uses the Promises API.
So, to create realistic snow (and prevent browser crashes) we'll have to wait before we create a snow element
asyncIterate(0, 10, async () => {
await wait(1000)
newSnow()
})
This will make it rain 10 snowflakes, but with an interval of 1 seconds between each snowflake
To make it look more realistic (and add some suspense), we will wait for a random amount of time instead of the static 1 second.
asyncIterate(0, 10, async () => {
await wait(Math.max(3 * Math.random(), 1) * 300)
newSnow()
})
But then, this will only create 10 snowflakes. Let's make it rain forever.
asyncIterate(0, Infinity, async () => {
await wait(Math.max(3 * Math.random(), 1) * 300)
newSnow()
})
The full code, complete with some optimizations is posted as Github Gist